Weapon, item stats
Weapons
All weapons have a class, noted by a short code at the end of the item name.
Independent of the skin, all weapons of the same class have equal stats (except for training weapons and supply models)
e.g. "Renard x2 LN", "Shura DF", "Breaker 7 BR"
Melee weapon
There are 3 types of melee weapons: Katana, Dual Blade, Dagger. They each have 3 classes:
- AS - Lower damage and low delay
- ST - Higher damage, high delay
- DF - Very low damage, high delay, added AP bonus. Generally not useful, unless you intend to not use your melee weapon at all. If you're going for DF model, choose Kodachi or Dagger because Katana DF offers lower AP and lower damage than Kodachi DF for some reason...
Katana
| Type | Damage | Delay | Weight | HP | AP |
|---|---|---|---|---|---|
| AS | 30* | 329 | 10 | 0 | 0 |
| ST | 36 | 379 | 10 | 0 | 0 |
| DF | 12 | 379 | 10 | 0 | 5 |
*Rusty Sword (Supply model) AS deals 28 damage
Dual blade / Kodachi
| Type | Damage | Delay | Weight | HP | AP |
|---|---|---|---|---|---|
| AS | 28 | 270 | 10 | 0 | 0 |
| ST | 35 | 300 | 10 | 0 | 0 |
| DF | 15 | 300 | 10 | 0 | 10 |
Dagger
| Type | Damage | Delay | Weight | HP | AP |
|---|---|---|---|---|---|
| AS | 32 | 326 | 10 | 0 | 0 |
| ST | 38 | 356 | 10 | 0 | 0 |
| DF | 15 | 356 | 10 | 0 | 15 |
Ranged weapon
Pistols, Revolvers and SMG have x1 and x2 variants. It is almost never worth using the x1 variant.
Pistol
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| x1 RP | 22 | 200 | 5 | 17/85 |
| x1 RV | 26 | 200 | 5 | 13/65 |
| x2 MN | 36 | 200 | 10 | 17/85 |
| x2 RV | 40 | 220 | 15 | 13/65 |
Revolver
Considered the "Long-range shotgun", revolvers offer highest single-point damage at decent accuracy.
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| x1 MN | 30 | 300 | 10 | 8/32 |
| x1 ZR | 40 | 300 | 10 | 6/24 |
| x2 MN | 42 | 300 | 20 | 8/32 |
| x2 ZR | 65 | 450 | 35 | 6/24 |
SMG
SMG is the best choice for questing. If you run out of ammo, consider Machine gun.
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| x1 LN | 17 | 95 | 10 | 32/160 |
| x1 WL | 19 | 95 | 10 | 24/140 |
| x2 LN | 34 | 95 | 20 | 32/160 |
| x2 WL | 38 | 95 | 30 | 28/140 |
Shotgun
The iconic k-style weapon of GunZ
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| BR | 13 | 950 | 20 | 6/30 |
| AV | 16 | 1100 | 35 | 3/18 |
Note: Shotgun damage is written per pellet. Each shot fires 12 pellets in a spread pattern. So, a perfect point-blank shot will deal 12 times the written damage.
Rifle
Rifles are spray weapons that offer higher long-range accuracy than SMGs, but are generally weaker. For quest you will want to choose x2 SMG or/and Machine gun.
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| NC | 17 | 75 | 20 | 45/180 |
| MX | 24 | 95 | 30 | 35/140 |
Machine gun
Machine guns are spray weapons that offer high magazine size and decent damage, but are very innaccurate and heavy. Useful for questing when you need more ammo.
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| MK1 | 19 | 100 | 30 | 75/150 |
| MK2 | 29 | 150 | 35 | 120/240 |
| MK3 | 69 | 300 | 50 | 35/70 |
Rocket
Unlike other ranged weapons, rockets don't land instantly but travel in a visible line instead. They explode on impact, dealing area of effect damage. Rockets are fun to use.
| Type | Damage | Delay | Weight | Ammo |
|---|---|---|---|---|
| GL | 80 | 1200 | 30 | 5/10 |
| LR | 130 | 1600 | 45 | 2/4 |
Tacticals
Tacticals have got 2 special equipment slots. These are healing items and thrown grenades.
There are two types of healing items: Kits and Ampoules
- Kits are items that you have to place on the ground and pick up.
- Ampules are drugs applied on click, restoring HP or AP over time.
Medical - restores Health
| Type | HP recovery | Duration | Quantity | Delay | Weight |
|---|---|---|---|---|---|
| Medical Kit MK-1 | 30 | - | 4 | 1000 | 0 |
| Medical Kit MK-2 | 45 | - | 3 | 1000 | 10 |
| Medical Kit MK-3 | 100 | - | 1 | 1000 | 10 |
| Medical Ampoule MA-1 | 6 per second | 10s | 2 | 1000 | 0 |
| Medical Ampoule MA-2 | 9 per second | 10s | 1 | 1000 | 5 |
Repair - restores Armor
| Type | AP recovery | Duration | Quantity | Delay | Weight |
|---|---|---|---|---|---|
| Repair Kit RK-1 | 35 | - | 4 | 1000 | 0 |
| Repair Kit RK-2 | 55 | - | 3 | 1000 | 10 |
| Repair Kit RK-3 | 120 | - | 1 | 1000 | 10 |
| Repair Ampoule RA-1 | 8 per second | 10s | 2 | 1000 | 0 |
| Repair Ampoule RA-2 | 12 per second | 10s | 1 | 1000 | 5 |
Grenades:
- Canox FG1 - Frag grenade that deals 120 damage (55 for supply model)
- Canox FB1 - Flash bang that flashes the screen of nearby players. Not useful because the blind duration is negligible. Can be used as slight nuisance, or fireworks.
- Canox SG1 - Smoke grenade - another decoration.
Armor
There are 5 different armor slots, each offers 30 AP and has 0 weight. What you choose to wear is cosmetic choice of your style, but not wearing anything in a an armor slot will result in having less AP.
- Head
- Upper Body
- Hands
- Lower Body
- Shoes
Accessory (Rings):
- HP Ring: +20 HP
- AP Ring: +25 AP
- WT Ring: +10 Max weight