Weapon, item stats

Weapons

All weapons have a class, noted by a short code at the end of the item name.

Independent of the skin, all weapons of the same class have equal stats (except for training weapons and supply models)

e.g. "Renard x2 LN", "Shura DF", "Breaker 7 BR"


Melee weapon

There are 3 types of melee weapons: Katana, Dual Blade, Dagger. They each have 3 classes:

  • AS - Lower damage and low delay
  • ST - Higher damage, high delay
  • DF - Very low damage, high delay, added AP bonus. Generally not useful, unless you intend to not use your melee weapon at all. If you're going for DF model, choose Kodachi or Dagger because Katana DF offers lower AP and lower damage than Kodachi DF for some reason...

Katana

Type Damage Delay Weight HP AP
AS 30* 329 10 0 0
ST 36 379 10 0 0
DF 12 379 10 0 5

*Rusty Sword (Supply model) AS deals 28 damage

Dual blade / Kodachi

Type Damage Delay Weight HP AP
AS 28 270 10 0 0
ST 35 300 10 0 0
DF 15 300 10 0 10

Dagger

Type Damage Delay Weight HP AP
AS 32 326 10 0 0
ST 38 356 10 0 0
DF 15 356 10 0 15

Ranged weapon

Pistols, Revolvers and SMG have x1 and x2 variants. It is almost never worth using the x1 variant.

Pistol

Type Damage Delay Weight Ammo
x1 RP 22 200 5 17/85
x1 RV 26 200 5 13/65
x2 MN 36 200 10 17/85
x2 RV 40 220 15 13/65

Revolver

Considered the "Long-range shotgun", revolvers offer highest single-point damage at decent accuracy.

Type Damage Delay Weight Ammo
x1 MN 30 300 10 8/32
x1 ZR 40 300 10 6/24
x2 MN 42 300 20 8/32
x2 ZR 65 450 35 6/24

SMG

SMG is the best choice for questing. If you run out of ammo, consider Machine gun.

Type Damage Delay Weight Ammo
x1 LN 17 95 10 32/160
x1 WL 19 95 10 24/140
x2 LN 34 95 20 32/160
x2 WL 38 95 30 28/140

Shotgun

The iconic k-style weapon of GunZ

Type Damage Delay Weight Ammo
BR 13 950 20 6/30
AV 16 1100 35 3/18

Note: Shotgun damage is written per pellet. Each shot fires 12 pellets in a spread pattern. So, a perfect point-blank shot will deal 12 times the written damage.

Rifle

Rifles are spray weapons that offer higher long-range accuracy than SMGs, but are generally weaker. For quest you will want to choose x2 SMG or/and Machine gun.

Type Damage Delay Weight Ammo
NC 17 75 20 45/180
MX 24 95 30 35/140

Machine gun

Machine guns are spray weapons that offer high magazine size and decent damage, but are very innaccurate and heavy. Useful for questing when you need more ammo.

Type Damage Delay Weight Ammo
MK1 19 100 30 75/150
MK2 29 150 35 120/240
MK3 69 300 50 35/70

Rocket

Unlike other ranged weapons, rockets don't land instantly but travel in a visible line instead. They explode on impact, dealing area of effect damage. Rockets are fun to use.

Type Damage Delay Weight Ammo
GL 80 1200 30 5/10
LR 130 1600 45 2/4

Tacticals

Tacticals have got 2 special equipment slots. These are healing items and thrown grenades.

There are two types of healing items: Kits and Ampoules

  • Kits are items that you have to place on the ground and pick up.
  • Ampules are drugs applied on click, restoring HP or AP over time.

Medical - restores Health

Type HP recovery Duration Quantity Delay Weight
Medical Kit MK-1 30 - 4 1000 0
Medical Kit MK-2 45 - 3 1000 10
Medical Kit MK-3 100 - 1 1000 10
Medical Ampoule MA-1 6 per second 10s 2 1000 0
Medical Ampoule MA-2 9 per second 10s 1 1000 5

Repair - restores Armor

Type AP recovery Duration Quantity Delay Weight
Repair Kit RK-1 35 - 4 1000 0
Repair Kit RK-2 55 - 3 1000 10
Repair Kit RK-3 120 - 1 1000 10
Repair Ampoule RA-1 8 per second 10s 2 1000 0
Repair Ampoule RA-2 12 per second 10s 1 1000 5

Grenades:

  • Canox FG1 - Frag grenade that deals 120 damage (55 for supply model)
  • Canox FB1 - Flash bang that flashes the screen of nearby players. Not useful because the blind duration is negligible. Can be used as slight nuisance, or fireworks.
  • Canox SG1 - Smoke grenade - another decoration.

Armor

There are 5 different armor slots, each offers 30 AP and has 0 weight. What you choose to wear is cosmetic choice of your style, but not wearing anything in a an armor slot will result in having less AP.

  • Head
  • Upper Body
  • Hands
  • Lower Body
  • Shoes

Accessory (Rings):

  • HP Ring: +20 HP
  • AP Ring: +25 AP
  • WT Ring: +10 Max weight

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Date created

20 Sep 2026

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